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AI Wisdom from Richard Evans

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  1. 27th Aug '08 # Reply

    fel64 ~ Laked Nadies

    From an anonymous source and AI Game Programming Wisdom comes this article, entitled Varieties of Learning, on the approach taken for Creature AI in B&W. It is written by Richard Evans, who was at the time in charge of the AI system for the creature (and has now moved on to work on Sims 3). It talks about decision trees, perceptrons, learning methods and feedback implementations, so this article is of special interest to those interested in AI. The book AI Wisdom is a collection of such articles and well worth checking out.

    Although Richard Evans is gone, this is also the technology that powers the dog and probably more, as an article on Fable 2 AI explained last year.

    See the original article for the scans.

  2. 27th Aug '08 # Reply

    Tom_g24 ~ Member

    Definately good to know they've gone back to what worked with the AI, but I wonder if the dog will have as many interaction options as the B&W creature, I fear that if it doesn't it may end up like the B&W2 creature and fall short with so few options on what to do, and just become a sterile predictable creature :(

  3. 12th Sep '08 # Reply

    BayStone ~ Member

    >> Tom_g24

    Comes a little late, but I don't think so, mainly because of the boundaries that the dog creates. One of the problems of the B&W creatures was their humanism. They could do more things that they really should've and thus they did things that could be considered stupid more easily. Granted, they removed some of the problem by making the creatures animals but that didn't fix the whole issue. But with the dog that level is again lowered... the AI can get a way with more stupidity and people will just think it's cute.

    If there ever was a creature that could pull of this AI on the proper level it'd be a dog.


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