From an anonymous source and AI Game Programming Wisdom comes this article, entitled Varieties of Learning, on the approach taken for Creature AI in B&W. It is written by Richard Evans, who was at the time in charge of the AI system for the creature (and has now moved on to work on Sims 3). It talks about decision trees, perceptrons, learning methods and feedback implementations, so this article is of special interest to those interested in AI. The book AI Wisdom is a collection of such articles and well worth checking out.
Although Richard Evans is gone, this is also the technology that powers the dog and probably more, as an article on Fable 2 AI explained last year.
See the original article for the scans.
